|
50%+
Senior Executives
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200+
Attendees
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10+
Countries
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200+
Companies
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Where creativity meets business
The entertainment industry is entering a new phase of competition. Studios and streamers are competing not only with one another but also with technology platforms, creators, gaming, sports and a growing global entertainment ecosystem. At the same time, AI is transforming how content is created, discovered, distributed and monetized, raising new questions about the value of creativity, IP and audience attention.
The FT Business of Entertainment Summit will once again bring together influential executives, creators, investors and decision-makers to explore who will shape the next era of the global entertainment business. Through exclusive interviews, panels and roundtables, we’ll examine how companies are competing for audiences, building and monetizing valuable IP, navigating consolidation, harnessing AI and unlocking new sources of growth. Join us to explore where power, value and opportunity are shifting across entertainment.
Key Themes
The new entertainment power map: How consolidation, technology platforms and changing audience behavior are shifting power between studios, streamers, creators and global entertainment businesses.
AI moves from experiment to infrastructure: How AI is transforming the economics of entertainment, from development and production to localization, marketing and distribution, and where human creativity retains its edge.
The battle for audience attention: How studios and streamers are competing with creators, social platforms, gaming and sports for audiences, and what this means for content, discovery and distribution.
The changing geography of global entertainment: How new creative hubs, global platforms and cross-border fandom are changing where entertainment is created, financed and consumed, and where the next global hits will emerge.
The economics of IP and franchises: What makes IP valuable in an increasingly competitive market, and how companies are building, acquiring and extending franchises across film, TV, gaming, experiences and consumer products.
Turning fandom into growth: How entertainment businesses are converting audiences into communities, and unlocking new revenue across subscriptions, advertising, commerce, live experiences and direct-to-fan models.

